From game jam chaos to a shipped build — one workspace

Assets, sprint boards, brainstorm canvases, a mechanic backlog, and your code repo — all in one place, built for game jam teams, indie devs, and studios who'd rather be making the game.

Everything your game needs, minus the tab-switching

Stop bouncing between Discord, Drive, Trello, and a Git client. weave puts it all in one place so your team can spend the time crunch buys you on the actual game.

Assets

Sprites, audio, builds, reference art — all in one library, with version history and locking so nobody overwrites the final boss sprite at 3am.

Kanban

Sprint boards built for jam deadlines and milestone crunch — see what's done, what's blocked, and what ships before the build freeze.

Brainstorm

A shared canvas for level layouts, concept art, and mechanic sketches — work out the game on a whiteboard before you write a line of code.

Ideas

Pitch mechanics, vote on what's actually fun, and size them up before anyone burns a week building the wrong feature.

Code

Hook up your Unity, Godot, or Unreal repo on GitHub — commits, branches, and pull requests sit right next to the rest of the project.

Overview

Your game's pulse at a glance — what shipped, what's in progress, who's stuck, especially when the deadline is breathing down your neck.

Built for studios, jam crews, and everything between

Run multiple games under one studio, bring in jam teammates or contractors on a single project without handing them the keys to everything else, and manage who can do what from dedicated admin panels — per game, per studio.

Got a game to ship? Let's get the team in one place.

Already have an account? Sign in

weave © 2026 weave. All rights reserved.