weave Assets, sprint boards, brainstorm canvases, a mechanic backlog, and your code repo — all in one place, built for game jam teams, indie devs, and studios who'd rather be making the game.
Stop bouncing between Discord, Drive, Trello, and a Git client. weave puts it all in one place so your team can spend the time crunch buys you on the actual game.
Sprites, audio, builds, reference art — all in one library, with version history and locking so nobody overwrites the final boss sprite at 3am.
Sprint boards built for jam deadlines and milestone crunch — see what's done, what's blocked, and what ships before the build freeze.
A shared canvas for level layouts, concept art, and mechanic sketches — work out the game on a whiteboard before you write a line of code.
Pitch mechanics, vote on what's actually fun, and size them up before anyone burns a week building the wrong feature.
Hook up your Unity, Godot, or Unreal repo on GitHub — commits, branches, and pull requests sit right next to the rest of the project.
Your game's pulse at a glance — what shipped, what's in progress, who's stuck, especially when the deadline is breathing down your neck.
Run multiple games under one studio, bring in jam teammates or contractors on a single project without handing them the keys to everything else, and manage who can do what from dedicated admin panels — per game, per studio.
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